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Doom Vulkan Patch Released

 
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 PostPosted: Mon Jul 11, 2016 4:00 pm    Post subject: Doom Vulkan Patch Released Reply with quote Back to top



<p align="center"></p><p><p>Bethesda PR has sent over a quick note this morning that the long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the OpenGL or Vulkan rendering backends. With this release &ndash; and although the distinction is somewhat arbitrary &ndash; Doom has become the first performance-intensive game released to use Khronos&rsquo;s new low-level API, and arguably the first game where the rendering path is being implemented for performance reasons rather than proof-of-concept reasons (as was the case with The Talos Principle).</p>

<p>Notably, id is not calling this a beta release, and the Vulkan rendering path is otherwise not hidden. In a full announcement from id&rsquo;s Robert Duffy, id notes that via the Vulkan rendering path &ldquo;we also anticipate some older GPUs will now be able to play the game at good framerates.&rdquo; Though at the same time it should be mentioned that when it comes to older cards, id is specifically recommending against using Vulkan under Windows 7 with 2GB NVIDIA cards, which rules out some early Kepler cards.</p>

<p>The full FAQ for the patch release can be found over on Bethesda&rsquo;s forums. Meanwhile the patch itself will be distributed as a Steam update, and gamers will want to be sure to grab the latest AMD or NVIDIA drivers for use with the game.</p>
</p><p align="center"><img src='http://dynamic1.anandtech.com/www/delivery/avw.php?zoneid=24&cb=2039270383&n=a1f2f01f' border='0' alt='' /></p>

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Source: AnandTech
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