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Skyrim 1.2 Patch Due on Nov. 30

 
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 PostPosted: Mon Nov 28, 2011 5:00 pm    Post subject: Skyrim 1.2 Patch Due on Nov. 30 Reply with quote Back to top

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It should come as no surprise that <em>The Elder Scrolls V: Skyrim </em>launched with a whole host of bugs. Bethesda RPGs are renowned for their massive worlds, but with that size comes a greater propensity for stuff to just plain go wrong. Having been through this before, Bethesda started working on a major patch soon after release, and it looks like they're finally ready to deliver.</p>
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Wednesday&rsquo;s patch, which has already gone live for PlayStation 3 users, is dubbed &ldquo;Skyrim 1.2&rdquo; and aims to fix a whole host of actual bugs. Here&rsquo;s the full list of changes, straight from Bethesda:</p>
<ul>
<li>
Improved occasional performance issues resulting from long term play (PlayStation 3)</li>
<li>
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)</li>
<li>
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)</li>
<li>
Fixed issue where projectiles did not properly fade away</li>
<li>
Fixed occasional issue where a guest would arrive to the player&rsquo;s wedding dead</li>
<li>
Dragon corpses now clean up properly</li>
<li>
Fixed rare issue where dragons would not attack</li>
<li>
Fixed rare NPC sleeping animation bug</li>
<li>
Fixed rare issue with dead corpses being cleared up prematurely</li>
<li>
Skeleton Key will now work properly if player has no lockpicks in their inventory</li>
<li>
Fixed rare issue with renaming enchanted weapons and armor</li>
<li>
Fixed rare issue with dragons not properly giving souls after death</li>
<li>
ESC button can now be used to exit menus (PC)</li>
<li>
Fixed occasional mouse sensitivity issues (PC)</li>
<li>
General functionality fixes related to remapping buttons and controls (PC)</li>
</ul>
<p>
Note that this patch is separate from a minor one released last week that properly tied the game&rsquo;s PC executable to Steam. This had the side effect of removing a bunch of mods upon update and subsequently limiting one&rsquo;s ability to tamper with the game, such as installing a third-party large address aware patch that enabled <em>Skyrim</em> to draw on more than just 2 GB of system RAM. (There is now a workaround for those who&rsquo;d like to take full advantage of their PC&rsquo;s hardware.)</p>
<p>
This likely won't be the last <em>Skyrim </em>patch, and future DLC packs will likely come with their own bugs and hiccups. But this should improve the game for scores of players (that texture bug on the 360 is a big one) just in time for the holidays.</p>
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Source: Bethesda via Giant Bomb</p>
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