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Game Review: Jurassic Park: The Game

 
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 PostPosted: Wed Nov 30, 2011 9:00 am    Post subject: Game Review: Jurassic Park: The Game Reply with quote Back to top

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Movie tie-ins are nothing new to gaming. They crop up repeatedly throughout the industry&rsquo;s history, as both successes and failures. For every good <em>Star Wars</em>-licensed game, there&rsquo;s a bad one. For every copy of <em>E.T. </em>for the Atari buried in a landfill, there&rsquo;s a copy of <em>GoldenEye</em> still being used by nostalgic Nintendo 64 fans. So it was with a potent mixture of excitement and trepidation that I approached the newest high-profile movie tie-in: <em>Jurassic Park: The Game</em>. What I found was something more movie than game, which falls short of truly being either.</p>
<p>
<em>Jurassic Park</em> is a bit of an outlier as tie-ins go. The source material, Steven Spielberg&rsquo;s film of the same name (not Michael Crichton&rsquo;s twenty-one-year-old book, mind you), is sixteen years old, and <em>Jurassic Park 4</em> has been "in development" since 2002. So instead of retelling of a story we already know, Telltale Games wrote their own parallel story, giving them license to nod and wink at the film without being utterly beholden to it.</p>
<p>
As a canonical companion to the original film, <em>Jurassic Park</em> largely succeeds. You&rsquo;ll see a few familiar locations, hear a few memorable quotes, and spend plenty of time with old friends like the velociraptor. You won&rsquo;t, however, encounter any characters from the films (except some dinosaurs and the corpse of a greedy, near-sighted computer programmer).</p>
<p style="text-align: center; ">
<img alt="Nothing like a screaming T-Rex" src="http://images.anandtech.com/doci/5164/t-rex_575px.jpg" style="border-width: initial; border-color: initial; width: 580px; height: 327px; " /></p>
<p>
<em>Jurassic Park&rsquo;s </em>cast is a motley crew of park employees, mercenaries, and a teenager with a penchant for petty theft. Alliances shift constantly as everyone (save the innocent father/daughter pair) fights for possession of a notorious can of shaving cream. Their story &ndash; divided into four episodes &ndash; isn&rsquo;t amazing, but it moves swiftly and nimbly. You also view it from a variety of angles, taking turns controlling each character. Shifting perspectives so often kept me guessing as to some of the character&rsquo;s true motives, as well as which members of my party might not make it off the island.</p>
<p>
Now when I say &ldquo;control&rdquo; each character, I&rsquo;m using a rather loose definition. For a product titled <em>Jurassic Park: The Game</em>, gameplay occupies an oddly low position on the design totem pole. Your limited interactions with the game consist of selecting perfunctory dialogue options, clicking around icon-littered environments until you touch upon the one required to advance, and going toe-to-toe with increasingly fiendish quick-time events. Most of the time, <em>Jurassic Park</em> is more concerned with the delivery of its plot, and if you happen to break its flow by missing a button prompt, you&rsquo;ve failed.</p>
<p>
Failure in <em>Jurassic Park </em>(often accompanied by a swift, grisly death at the hands of ravenous dinos) plays a significant &ndash; and frustrating &ndash; role. I found it nigh impossible <em>not</em> to die at least a few times in each episode, mostly because I am not psychic. During action sequences, button prompts often appear with only a vague relation to the action taking place on screen. And if you&rsquo;re caught up watching the cinematic action sequence, you&rsquo;ll likely miss a few prompts.</p>
<p>
The intention seems to be to create tension: &ldquo;Where will the next prompt come from?&rdquo; &ldquo;Will the next one you miss be one that kills you?&rdquo; This tension sucked me in during an excellent rollercoaster sequence in Episode Two but wore out its welcome in the latter half of the game.</p>
<p style="text-align: center; ">
<img alt="A failed button press leads to a trodon snack." src="http://images.anandtech.com/doci/5164/trodon kill_575px.jpg" style="width: 580px; height: 327px; " /></p>
<p>
Technically, <em>Jurassic Park</em> is a bit scattershot. Some of the dinosaurs, particularly the T-Rex (seen above), look wonderful. Others, like the mysterious troodon, feel out of place, too cartoony. All of the infamous dinosaur sounds are there, of course, and they&rsquo;re still as unnerving as ever. The humans don&rsquo;t fare as well. You&rsquo;ll spend a lot of time in conversations, which you&rsquo;d think would be a good thing because the voice work&rsquo;s actually rather good. But the lip-synching seems to just fall apart on occasion, and bizarre sound hiccups (e.g. characters&rsquo; voices echoing in the middle of a jungle) call way too much attention to themselves.</p>
<p>
<em>Jurassic Park</em> is an ambitious amalgam of adventure game mechanics and cinematic aspirations, but it never quite excels in either respect. The bulk of <em>Jurassic Park&rsquo;s</em> code is that of a blockbuster movie &ndash; action sequences, dialogue justifying the action sequences, <em>more</em> action sequences &ndash; but it ultimately feels incomplete and small given the setting and material it&rsquo;s working with. The shallow gameplay plugs the holes but, just like frog DNA rounding out the genetic code of a dinosaur, also creates unfortunate consequences that cause the whole operation to go awry.</p>
<p>
Franchise diehards will likely enjoy <em>Jurassic Park: The Game</em> (sometimes it&rsquo;s enough just to hear that soaring John Williams score), but they should know they&rsquo;re getting a frog in dinosaur&rsquo;s clothing.</p>
<p>
<em>This review is based on PC retail code</em>. Jurassic Park: The Game<em> is available for $29.99 on PC, Mac, Xbox 360, PS3 and iPad 2. You can find the modest hardware requirements below:</em></p>
<div>
<table align="center" border="1" cellpadding="1" cellspacing="1" style="width: 500px; ">
<tbody>
<tr>
<td style="text-align: left; ">
&nbsp;</td>
<td style="text-align: left; ">
PC</td>
<td style="text-align: left; ">
<strong>Mac</strong></td>
</tr>
<tr>
<td style="text-align: left; ">
<strong>OS</strong></td>
<td style="text-align: left; ">
Windows XP/Vista/7</td>
<td style="text-align: left; ">
Mac OS X 10.6</td>
</tr>
<tr>
<td style="text-align: left; ">
<strong>Processor</strong></td>
<td style="text-align: left; ">
1.8 GHz Pentium 4 or equivalent</td>
<td style="text-align: left; ">
2.0 GHz Pentium or equivalent</td>
</tr>
<tr>
<td style="text-align: left; ">
<strong>Memory</strong></td>
<td style="text-align: left; ">
2 GB</td>
<td style="text-align: left; ">
2 GB</td>
</tr>
<tr>
<td style="text-align: left; ">
<strong>Video Card</strong></td>
<td style="text-align: left; ">
ATI/NVidia card w/ 256 MB RAM</td>
<td style="text-align: left; ">
ATI/NVidia w/ 256 MB RAM</td>
</tr>
<tr>
<td style="text-align: left; ">
<strong>DirectX&reg;:</strong></td>
<td style="text-align: left; ">
DirectX 9.0c</td>
<td style="text-align: left; ">
&nbsp;-</td>
</tr>
</tbody>
</table>
</div>
<p>
&nbsp;</p>
</p>

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Source: AnandTech
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