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Exploring DirectX 12: 3DMark API Overhead Feature Test

 
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 PostPosted: Fri Mar 27, 2015 4:00 pm    Post subject: Exploring DirectX 12: 3DMark API Overhead Feature Test Reply with quote Back to top

<p>This week the benchmarking gurus over at Futuremark are releasing their own first run at a DirectX 12 test with their latest update for the 3DMark benchmark. Futuremark has been working away at DirectX 12 for some time &ndash; in fact they were the first partner to show DirectX 12 code in action at Microsoft&rsquo;s 2014 DX12 unveiling &ndash; and now they are releasing their first DirectX 12 project.</p>

<p>In keeping with the general theme of the demos we&rsquo;ve seen so far, Futuremark&rsquo;s new DirectX 12 release is another proof of concept test. Dubbed the 3DMark API Overhead Feature Test, this benchmark is a purely synthetic benchmark designed to showcase the draw call benefits of the new API even more strongly than earlier benchmarks. Whereas Star Swarm was a best-case scenario test within the confines of a realistic graphics workload, the API Overhead Feature Test is a proper synthetic benchmark that is designed to test one thing and one thing only: how many draw calls a system can handle. The end result, as we&rsquo;ll see, showcases just how great the benefits of DirectX 12 are in this situation, allowing for an order of magnitude&rsquo;s improvement, if not more.</p>
<p align="center"><img src='http://dynamic1.anandtech.com/www/delivery/avw.php?zoneid=24&cb=585848143&n=a1f2f01f' border='0' alt='' /></p>

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Source: AnandTech
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