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Joined: 11 May 2006 Posts: 32637
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Posted: Mon Nov 28, 2011 5:00 pm Post subject: Skyrim 1.2 Patch Due on Nov. 30 |
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It should come as no surprise that <em>The Elder Scrolls V: Skyrim </em>launched with a whole host of bugs. Bethesda RPGs are renowned for their massive worlds, but with that size comes a greater propensity for stuff to just plain go wrong. Having been through this before, Bethesda started working on a major patch soon after release, and it looks like they're finally ready to deliver.</p>
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Wednesday’s patch, which has already gone live for PlayStation 3 users, is dubbed “Skyrim 1.2” and aims to fix a whole host of actual bugs. Here’s the full list of changes, straight from Bethesda:</p>
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Improved occasional performance issues resulting from long term play (PlayStation 3)</li>
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Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)</li>
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Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)</li>
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Fixed issue where projectiles did not properly fade away</li>
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Fixed occasional issue where a guest would arrive to the player’s wedding dead</li>
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Dragon corpses now clean up properly</li>
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Fixed rare issue where dragons would not attack</li>
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Fixed rare NPC sleeping animation bug</li>
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Fixed rare issue with dead corpses being cleared up prematurely</li>
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Skeleton Key will now work properly if player has no lockpicks in their inventory</li>
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Fixed rare issue with renaming enchanted weapons and armor</li>
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Fixed rare issue with dragons not properly giving souls after death</li>
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ESC button can now be used to exit menus (PC)</li>
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Fixed occasional mouse sensitivity issues (PC)</li>
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General functionality fixes related to remapping buttons and controls (PC)</li>
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Note that this patch is separate from a minor one released last week that properly tied the game’s PC executable to Steam. This had the side effect of removing a bunch of mods upon update and subsequently limiting one’s ability to tamper with the game, such as installing a third-party large address aware patch that enabled <em>Skyrim</em> to draw on more than just 2 GB of system RAM. (There is now a workaround for those who’d like to take full advantage of their PC’s hardware.)</p>
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This likely won't be the last <em>Skyrim </em>patch, and future DLC packs will likely come with their own bugs and hiccups. But this should improve the game for scores of players (that texture bug on the 360 is a big one) just in time for the holidays.</p>
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Source: Bethesda via Giant Bomb</p>
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Source: AnandTech
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